Nov 11, 2007, 01:31 AM // 01:31
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#21
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Hall Hero
Join Date: Aug 2005
Profession: E/
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Quote:
Originally Posted by Spazzer
I wouldn't recommend going for Tyrian Guardian without Divert Hexes in the Charr missions. That's usually what people who complain about the 4-man areas in Ascalon are missing.
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Eh... most of the people who complain about the 4-man areas in Ascalon aren't even complaining about areas with Charr. There are only 5 charr in all of Old Ascalon explorable (and they are rangers). Its those dang Udylites using heal area and running away from your melee characters (they kite all the time with their run speed boast, warriors can't do anything against them).
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Nov 11, 2007, 01:32 AM // 01:32
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#22
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Lion's Arch Merchant
Join Date: Jan 2006
Location: I live in Panda Land. It's wonderful.
Guild: PLU (Panda Lovers UNITED)
Profession: Me/Mo
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Hexes? Why hexes?
If anything, this should be a thread about conditions.
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Nov 11, 2007, 02:18 AM // 02:18
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#23
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Forge Runner
Join Date: Aug 2006
Location: Scotland
Guild: Type like an idiot, I'll treat you like an idiot
Profession: E/Me
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Quote:
Originally Posted by Skuld
Except dangerous hexes are largely used on weapons classes, making that useless.
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Just do what all the pros do and recast mending.
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Nov 11, 2007, 02:22 AM // 02:22
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#24
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Jungle Guide
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A good team can defeat a group of enemies fast enough that the hex removal skills you bring along will keep you hex-free, for the most part. I can certainly understand how it can be frustrating, but that's usually the case until you find a team that can counter them successfully.
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Nov 11, 2007, 02:42 AM // 02:42
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#25
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Hall Hero
Join Date: Aug 2005
Profession: E/
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Quote:
Originally Posted by Blessed Winds
Hexes? Why hexes?
If anything, this should be a thread about conditions.
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Eh.. but conditions are easier to handle (but yeah, conditions are kinda ignorable in PvE... except for places where blind is common (and places where it is like that one GW:EN dungeon has idiots demanding a nerf because its too hard)).
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Nov 11, 2007, 03:11 AM // 03:11
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#26
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Furnace Stoker
Join Date: Nov 2006
Guild: Ageis Ascending
Profession: W/
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Conditions and Hexes are dependant upon your overall party build.
Bleeding, Poison, Diseise...
Blurred Vission, Clumbsy, conjure phantasm, price of failure, frozen burst, ect...
Degen can account for a lot of damage if left unchecked, and if your party is weakened your vulnerable to a spike. Aslo if you leave some hexes long enough they can really hurt your entire party big time, Rising Bile as one example.
Over all if you have defensive party build with lots of healing then no, hexes and conditions are not a big deal.
If you have a party that is focused on damage and self healing then yes they will be a problem.
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Nov 11, 2007, 03:23 AM // 03:23
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#27
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Bubblegum Patrol
Join Date: Dec 2005
Location: Singapore Armed Forces
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Hexes and hex removal are very dependent on area. You'll always want to only be pulling key hexes because hex removal cannot expect to ever be on the same level as hex application.
Having a Shatter Hex is always nice, but in heavy-hex areas where it matters an Expel is usually enough additional support.
__________________
And the heavens shall tremble.
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Nov 11, 2007, 06:34 AM // 06:34
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#28
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Forge Runner
Join Date: Nov 2006
Location: USA
Profession: P/W
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Quote:
Originally Posted by Avarre
Hexes and hex removal are very dependent on area. You'll always want to only be pulling key hexes because hex removal cannot expect to ever be on the same level as hex application.
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That's all that needs to be said to this OP.
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Nov 11, 2007, 05:55 PM // 17:55
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#29
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Forge Runner
Join Date: Mar 2006
Location: Malta
Guild: [CuTe]
Profession: E/
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Personally I like to take [skill]remove hex[/skill] Has low energy cost and shortest recharge in the hex removing range of spells.
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Nov 11, 2007, 08:19 PM // 20:19
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#30
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Jungle Guide
Join Date: May 2006
Location: USA
Guild: Team Asshat [Hat]
Profession: Mo/E
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Quote:
Originally Posted by HawkofStorms
Eh... most of the people who complain about the 4-man areas in Ascalon aren't even complaining about areas with Charr. There are only 5 charr in all of Old Ascalon explorable (and they are rangers). Its those dang Udylites using heal area and running away from your melee characters (they kite all the time with their run speed boast, warriors can't do anything against them).
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You know what "Guardian" means, right?
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Nov 11, 2007, 11:08 PM // 23:08
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#31
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Wilds Pathfinder
Join Date: Dec 2005
Location: Isle of the dead
Guild: [DVDF][LDS]
Profession: P/W
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I run around most the eye of the north areas with 2 x expel hexes on my heroes and still end up manually ordering one to take blurred vision/visions of regret/vocal minority of me.
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Nov 12, 2007, 02:15 AM // 02:15
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#32
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The Fallen One
Join Date: Dec 2005
Location: Oblivion
Guild: Irrelevant
Profession: Mo/Me
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Eh, just bring a Healer's Boon monk with Cure hex and dwayna's kiss. I welcome hexes for extra +50s everwhere.
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Nov 12, 2007, 03:14 AM // 03:14
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#33
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Sins FTW!
Join Date: Mar 2005
Location: USA
Guild: Angel Sharks [AS]
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Quote:
Originally Posted by Rahja the Thief
Eh, just bring a Healer's Boon monk with Cure hex and dwayna's kiss. I welcome hexes for extra +50s everwhere.
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I've done that since GW came out. Unless it was something serious (Backfire on a monk for example), I use it to my advantage by still keeping it on. Lots of the monsters can just throw hexes on you like crazy - trying to remove them all is beyond pointless.
__________________
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Nov 12, 2007, 03:35 AM // 03:35
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#34
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Forge Runner
Join Date: Aug 2006
Location: Canada bro.
Profession: A/D
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Varesh Ossa, meet my friend Topic Creator.
Whats that Varesh? You think he wants to see some of your hex's?
*varesh whispers in my ear*
Varesh you dirty girl.... you don't wipe his team then ask him out >.>
No seriously, Bring hex removal for certain maps, 1 hero with remove hex is seriously good enough, but your going to find situations where you go
"Wheres the hex removal"
pug monk: "Why would I bring that!?"
"BEcause were dying!"
does that make sense? Tried to keep it umm interesting.
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Nov 12, 2007, 03:52 AM // 03:52
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#35
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Forge Runner
Join Date: Jan 2006
Guild: [HiDe]
Profession: W/
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Makes things more interesting in PvE when everyone is dying and there are hexes everywhere.
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Nov 12, 2007, 06:25 AM // 06:25
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#36
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Krytan Explorer
Join Date: Mar 2006
Guild: The Medicine Cabinet [PILL]
Profession: E/
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Is there a point? Yes, I'd say so, at least for myself. I don't like pink downward arrows on my precious party bar. In pve, at least, I am fine running a blight build just so I can keep that bar solid red.
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Nov 12, 2007, 07:13 AM // 07:13
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#37
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Forge Runner
Join Date: Feb 2007
Location: Melbourne, Australia
Guild: None
Profession: W/
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[skill]Spiteful Spirit[/skill]
[skill]Insidious Parasite[/skill]
[skill]Faintheartedness[/skill]
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Nov 12, 2007, 07:54 AM // 07:54
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#38
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Wilds Pathfinder
Join Date: Jul 2005
Location: Canada
Guild: Black Crescent [BC]
Profession: W/
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The only point to hex removal in pve is if your removal is proactive (cure hex, shatter hex, hex eater vortex, etc.). Skills such as remove hex and veil offer no additional benefit, and more often than not the hex is reapplied almost instantly. 5 energy wasted.
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Nov 12, 2007, 11:55 AM // 11:55
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#39
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Frost Gate Guardian
Join Date: Jul 2006
Location: Moscow
Profession: W/
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Quote:
Originally Posted by Lord Natural
The only point to hex removal in pve is if your removal is proactive (cure hex, shatter hex, hex eater vortex, etc.). Skills such as remove hex and veil offer no additional benefit, and more often than not the hex is reapplied almost instantly. 5 energy wasted.
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You gotta be joking. Veil IS the proactiveness - because you can pre-veil and remove 2-3 hexes when needed. Removing backfire when its already there and hurting yourself or preveiling yourself and removing it with no damage?
How can you remove [skill]Shame[/skill] from yourself?
How can you remove [skill]Mark of Subversion[/skill] from yourself?
Only Veil can do that
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Nov 12, 2007, 11:58 AM // 11:58
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#40
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Forge Runner
Join Date: Aug 2006
Location: Canada bro.
Profession: A/D
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Or another ally.
Seriously...VARESH OSSA >.>
Domain of Anguish.
Hard mode.
It doesn't hurt to weaken the pressure on you.
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